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Tuesday, May 12 • 17:30 - 18:30
Building cloud-native services with Project Orleans

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Interactive cloud services demand a stateful compute tier. The requirements of high throughput, low latency, high availability and scalability made the already challenging task of building distributed systems unattainable for the majority of developers. Project “Orleans” was conceived to address these challenges by making distributed programming qualitatively easier and providing “scalability by default”. Among other workloads, “Orleans” happened to fit very well the emerging IoT scenarios, and has already been put in production in a fairly diverse set of them. This talk will cover the programming model of “Orleans”, the architecture of its runtime, and some of the patterns successfully implemented by major customers of “Orleans”, such as Halo blockbuster videogame.

avatar for Sergey Bykov

Sergey Bykov

Principal Development Lead, Microsoft
Sergey Bykov joined Microsoft in 2001 and worked in several product groups, such as e-Business  Servers, Embedded Devices, and Online Services, before moving to Research in 2008. He’s been working on Project “Orleans” since its inception, and is leading the team that keeps... Read More →

Tuesday May 12, 2015 17:30 - 18:30 CEST
Room 1

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